Monday, June 13, 2011

The Pokemon Card Of The Day

Today's Pokemon Card of the Day is Altaria from the Platinum set. This is a stage 1, normal type Pokemon card with an hp of 90. It has a +20 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. Altaria doesn't have a Poke-Power or Poke-Body but it does have three moves. Its first move is called Midnight Eyes and for one colorless energy card it does 20 damage and puts the defending Pokemon asleep. Altaria's second move is called Perish Song and for two colorless energy cards you basically knock out the defending Pokemon if you used Midnight Eyes on it last turn and it is still asleep. Altaria's last move is called Healing Song which takes two colorless energy cards and does 40 damage to the defending Pokemon and allows you to remove ten damage from each of your Pokemon. As far as strategy goes I would highly recommend using the tandem of Midnight Eyes and Perish Song so you basically have a 50/50 chance of knocking out Pokemon in two turns guaranteed. I would especially try and use this card against a Pokemon with an extremely high hp that has a move that does 80 at maximum, that way you'll be alive after an attack from that Pokemon. If the defending Pokemon has an hp of 80 or less just use Healing Song two turns in a row. I would give this card a 4 out of 5 because it is amazing how it can knock out Pokemon in two turns no matter their hp as long as your opponent flips a tails during their turn. I would have gave this card a five out of five but with such a low hp it will be knocked out soon after trying the tandem of those two moves once or twice. So thanks for reading today's review of Altaria from the Platinum set, stay tuned for tomorrow's review of Banette from the same set.

Wednesday, May 18, 2011

pokemon card of the day

Today's Pokemon Card of the Day is Staraptor from the Stormfront set. This is a stage 2, normal type Pokemon card with an hp of 120. It has a +30 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a free retreat cost. Staraptor's Poke-Body called Protect Wing says that when Staraptor is your active Pokemon any damage done from your opponent's stage 2 Pokemon are reduced by 20. Staraptor's first move is called Strong Breeze and for one colorless energy card you flip a coin and if you get heads you may move one of your opponent's Pokemon and all cards attached to it back to their deck and have them shuffle their deck after it. Staraptor's second move is called Clutch which does the standard 60 damage for three colorless energy cards, and when you use this move the defending Pokemon can't retreat during their next turn. As far as strategy goes, since this does have a free retreat cost, you may be able to fit this card into any deck and and only have to attach one energy card to it so you can disrupt your opponent's hard work by making one of their Pokemon with a lot of energy cards on it go back into their deck, and if you have the time you can use Clutch to do some damage but I would recommend just using Strong Breeze and then retreating it the next turn. I would give this card a 4 out of 5. Even though this card does do the standard damage for 3 energy cards, you do not see many stage 2 Pokemon with free retreat costs and I especially like that you can put this card in any deck, and that you can make any of your opponent's Pokemon go back to their deck. So thanks for reading today's review of Staraptor from the Stormfront set, stay tuned for tomorrow's review of Tangrowth from the same set.

Tuesday, May 3, 2011

Today's Pokemon Card of the Day is Ampharos from the Platinum set. Before I get too far into the review, I will start reviewing the Black and White cards tomorrow and I plan on reviewing every rare in the set consecutively, so look forward to that. Anyways, Ampharos is a stage 2, electric type Pokemon, with an hp of 130. It has a +30 weakness to fighting type Pokemon, a -20 resistance to metal type Pokemon, and a two colorless energy card retreat cost. Ampharos's Poke-Body is called Damage Bind and says that any Pokemon in play that has damage counters on it can't use Poke-Powers. Ampharos has two moves in addition to the Poke-Body, its first move is called Gigavolt and this move requires two energy cards, one each of electric and colorless, and does 30 damage plus 30 more damage if you get a heads from a coin flip, if you get a tails the defending Pokemon is paralyzed. Ampharos's second move is called Reflect Energy and for three energy cards, two colorless and one electric, it does 70 damage but unfortunately you have to move one of the energy cards attached to Ampharos to one of your benched Pokemon after using this move. As far as strategy goes, I would recommend using another electric type Pokemon in your deck that does some spread damage so when you have Ampharos in play your opponent can't use any Poke-Powers. Other than that this card is pretty straightforward, I would use Gigavolt when I have two energy cards on Ampharos, and Reflect Energy when I have three. I would give this card a 3 out of 5. To me there is just not anything too special about this card, I do like that you can do extra stuff with both of Ampharos's moves, it doesn't really matter if you get a heads or a tail when you use Gigavolt, you can still do something, and even though you have to move an energy card from Ampharos with Reflect Energy you can at least move it to another Pokemon. So thanks for reading today's review of Ampharos from the Platinum set, stay tuned for tomorrow's review of a Black and White Pokemon card.

Monday, May 2, 2011

the pokemon card of the day

Today's Pokemon Card of the Day is Tyranitar from the Stormfront set. This is a stage 2, darkness type Pokemon card with an hp of 140. It has a +30 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a four colorless energy card retreat cost. Its Poke-Body is called Darkness Drive which says that if your opponent uses a Poke-Power you may search your discard pile for a darkness energy card and attach it to Tyranitar. Tyranitar has two moves, the first move is called Grind and it requires two colorless energy cards and does 20 damage times the number of energy cards you have attached to Tyranitar. Tyranitar's other move is called Spinning Tail which does 30 damage to each of your opponent's Pokemon for 5 darkness energy cards. As far as strategy goes, if you want to use Spinning Tail you'll have to keep Tyranitar on your bench for awhile to get some energy on it. I would use this card with other spread damage Pokemon, that way if I did use Spinning Tail it may knock out many Pokemon in two turns of Spinning Tail. But if you do have to put Tyranitar in before it had 5 energy cards on it you could always use Grind and do at max 80 before you could use Spinning Tail. I would give this card a 3 out of 5, I am rating it an average card because even though it has the potential to do a lot of damage to a lot of Pokemon at once I think it is way too slow and it has an extremely high retreat cost. So thanks for reading today's review of Tyranitar from the Stormfront set, stay tuned for tomorrow's review of Vespiquen from the same set.

Saturday, April 30, 2011

the pokemon card of the day

Today's Pokemon Card of the Day is Serperior from the Black and White set. This is a stage 2, grass type Pokemon and the final evolution of Snivy. It has an hp of 130, a x2 weakness to fire type Pokemon, a -20 resistance to water type Pokemon and free retreat costs. Serperior doesn't have an ability but it does have two moves, the first move is called Vine Whip which does 40 damage for only two colorless energy cards. Serperior's second move is called Leaf Storm which does 60 damage for two grass energy cards and it also heals each of your grass Pokemon removing 20 damage each from them. As far as strategy goes I would recommend using this card in a mostly grass deck so you could heal the most Pokemon at once. I would recommend keeping this card on your bench until you have retreated all of your other Pokemon, therefore all your benched Pokemon have damage on them, then you can use Serperior two or three turns in a row using Leaf Storm each turn and removing the bulk of the damage from your benched Pokemon. And the good thing about this card is that it has a free retreat cost so you can move this card into and out of play whenever you like to heal your Pokemon and do a fair amount damage. I am going to give this card a 5 out of 5, I haven't reviewed too many Black and White cards yet but this one seems pretty good, it has a good hp, no retreat cost, and is extremely fast only requiring two energy cards maximum to attack. So thanks for reading today's review of Serperior from the Black and White set, stay tuned for tomorrow's review of Sawsbuck from the same set.

Friday, April 29, 2011

Today's Pokemon Card of the Day is Zekrom from the Black and White set. This is a super-rare basic, electric type Pokemon, with an hp of 130. It has a x2 weakness to fighting type Pokemon, no resistance type, and a two colorless energy card retreat cost. Before I get too far into the review this card is very similar to the Reshiram card I reviewed yesterday. Zekrom has two moves, the first is exactly the same as Reshiram's first move, it is called Outrage and for two colorless energy cards this move does 20 damage plus 10 more damage for each damage counter on Zekrom for a possibility of doing 140 damage in one move if Zekrom is only 10 damage away from fainting. Zekrom's other move is called Bolt Strike which does 120 damage for 3 energy cards, two electric and one colorless, besides doing the damage however you have to do 40 damage to Zekrom when doing this move. As far as strategy goes I would recommend using this card in any electric deck since the two moves on this card work so well together. You could potentially use this card 3 turns in a row every turn using Bolt Strike and more than likely knocking out three Pokemon in a row, then the next turn you could use Outrage and knock out another Pokemon, and keep using Outrage until you are knocked out. So I would try and get energy attached to Zekrom as soon as possible so you can start knocking out Pokemon that don't have any energy cards on them or can do little damage to Zekrom, if you can do this you should be able to take over the game quite easily with this card. I would give this card a 5 out of 5 because both of its moves work so well together and it doesn't matter what your opponent does at all because you can either do damage with Bolt Strike and if you do it just increases the potential damage Outrage can do. I also like the fact neither of Zekrom's moves take too many energy cards, and that it has a high hp which will allow Zekrom to last quite awhile even if it does damage to itself. So thanks for reading today's review of Zekrom from the Black and White set, stay tuned for tomorrow's review of Zoroark from the same set.